Eunsol Shim

Graphic Designer

Eunsol Shim

Graphic Designer

Renatus

3D animation

Renatus, Latin for "reborn" or "a new beginning," embodies the spirit of renewal. This season, the Halo Track community embarks on a journey of challengers rising to new races, intertwined with my second chapter as an artist.

This isn’t just the start of a season—it’s a story of redefining everything and breaking boundaries, a narrative of true rebirth.

I took this opportunity to explore new technologies, such as Mari, Rizom UV, Rokoko, character rigging, motion capture, to get familiar with the workflow in game cinemetic or film.

Style Frame

Character Development & Rigging

I sought to convey the character's strong yet calm personality through texture, enhancing realism by incorporating a grunge effect. For the texturing process, I utilized Mari and Blender, and for rigging, I worked with Maya

Car modeling and Uving

To achieve realism, I collaborated with a specialized car modeling studio to complete the car. Additionally, I used RIZOM UV for precise UV unwrapping of the detailed car model.

Shot Breakdown

I used Maya for world-building and completed color grading and editing using DaVinci Resolve and Nuke.

SOFTWARE - Maya, Blender, Cinema 4D, Davinci Resolve, Mari, Houdini, Rizom UV, and Nuke

Special Thanks:

Miguel Lee Instructor
Jeff Heral Advisor
Dav Studio Mongoose Modeling
The HaloTracks Community

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